Creating immersive 3D assets, environments, and visual experiences for games and media.
- Blender
- Unity
- Figma
MORALES_ROOT
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Developer • 3D Artist • Cheat Developer
I craft digital experiences at the intersection of code, 3D art, and low-level systems. Passionate about building tools that push boundaries while keeping aesthetics minimal and intentional.
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Hello! I'm Engineer Root — a developer who lives at the crossroads of software engineering, 3D visualization, and reverse engineering.
My journey started with curiosity about how things work under the hood. Today I build web applications, sculpt digital worlds in Blender, and explore memory-level programming for game modification.
I believe in clean code, thoughtful design, and the power of terminal aesthetics. Every project is an experiment in making complex ideas feel simple and approachable.
When I'm not coding, you'll find me learning new tools, contributing to open source, or sketching ideas in a notebook like it's a shell session.
$ cat education.log
Continuously learning independently, building projects, and exploring new technologies every day.
Focus : Advanced Programming, Reverse Engineering, 3D Modeling, Web Development
Major: Rekayasa Perangkat Lunak (Software Engineering)
Web development, Game development, Reverse engineering, and project-based learning.
General secondary education
Built early interest in computers, design, and self-taught programming.
Primary education
Foundation years before diving into tech and creative tools.
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Creating immersive 3D assets, environments, and visual experiences for games and media.
Building responsive, performant web applications with modern stacks and clean architecture.
Reverse engineering and memory manipulation for game modification and security research.
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Currently learning:
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